Classic Battlefield Modding Wikia
(Created page with " <blockquote>have two special materials added to my max materials library, called Default and Default2:</blockquote><blockquote></blockquote> <blockquote><br> the easi...")
Tags: apiedit Visual edit
 
Tags: apiedit Visual edit
Line 1: Line 1:
   
<blockquote>have two special materials added to my max materials library, called Default and Default2:</blockquote><blockquote></blockquote>
+
<blockquote>WIP - Placeholder</blockquote><blockquote></blockquote><blockquote>have two special materials added to my max materials library, called Default and Default2:</blockquote><blockquote></blockquote>
   
   

Revision as of 01:35, 31 October 2016

WIP - Placeholder

have two special materials added to my max materials library, called Default and Default2:






the easiest way to create these is to just import a navmesh, then use the 'get material' eyedropper on it. set the colours as shown to make it easier to understand which material is which, and i have mine set to 50% transparency so that overlaps etc. are easier to spot. the Default2 material is identical except for the colour-shift; i use that one for preopt and manifold objects, so i can have these and the navmesh both visible at the same time and still tell which object is which. Every time i import a new navmesh, i get these materials from the library and apply Default to both the Infantry/Vehicle meshes and go on from there.