Classic Battlefield Modding Wikia

Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Tutorials ‎[9 bytes]
  2. (hist) ‎Skinned Mesh Tutorial ‎[21 bytes]
  3. (hist) ‎BF42 Enable Vehicle Arty Spotting ‎[522 bytes]
  4. (hist) ‎Using Blender to Create Navmeshes ‎[571 bytes]
  5. (hist) ‎Creating Mod Launchers ‎[785 bytes]
  6. (hist) ‎Create BF Heightmap with Bryce ‎[881 bytes]
  7. (hist) ‎How to create weapon icons for bf2 ‎[892 bytes]
  8. (hist) ‎Load map Examples ‎[904 bytes]
  9. (hist) ‎Convert RAW to BMP - FlyRAWGUI ‎[975 bytes]
  10. (hist) ‎Blender Navmesh Materials ‎[1,018 bytes]
  11. (hist) ‎Porting BF maps to UE4 ‎[1,104 bytes]
  12. (hist) ‎How to make weapon animations play faster in BF2 ‎[1,134 bytes]
  13. (hist) ‎Import Heightmap into Unity ‎[1,153 bytes]
  14. (hist) ‎How to Make Custom Loadscreen Background for 2142 ‎[1,230 bytes]
  15. (hist) ‎Weapon Settings ‎[1,238 bytes]
  16. (hist) ‎Navmesh testing by Joker ‎[1,248 bytes]
  17. (hist) ‎How to Add Repair Points ‎[1,266 bytes]
  18. (hist) ‎Navmeshing building interior Principles ‎[1,267 bytes]
  19. (hist) ‎Fixing the Loadbar and Precache ‎[1,276 bytes]
  20. (hist) ‎Remove Out of Bounds Areas on a Map ‎[1,294 bytes]
  21. (hist) ‎Removing the out of bounds ‎[1,294 bytes]
  22. (hist) ‎How to code a destructable bridge for AI ‎[1,335 bytes]
  23. (hist) ‎Fixing 1P Camera-Clipping Weapon Problems ‎[1,347 bytes]
  24. (hist) ‎AIMesh Hierarchy Editing ‎[1,353 bytes]
  25. (hist) ‎Mounting Custom Content in a Map ‎[1,422 bytes]
  26. (hist) ‎Import a Navmesh with Blender ‎[1,439 bytes]
  27. (hist) ‎Road making by Jones ‎[1,459 bytes]
  28. (hist) ‎BF2 3dsMax Unit Setup ‎[1,461 bytes]
  29. (hist) ‎Make Objects Destructable ‎[1,491 bytes]
  30. (hist) ‎Navmesh Tricks ‎[1,509 bytes]
  31. (hist) ‎BF42 HOW TO EDIT MENUS ‎[1,540 bytes]
  32. (hist) ‎Navmesh Generator for Python 3 ‎[1,583 bytes]
  33. (hist) ‎Tricks for AImesh interiors ‎[1,589 bytes]
  34. (hist) ‎Exporting the Navmesh with Maya ‎[1,602 bytes]
  35. (hist) ‎3dsMax Navmesh Export ‎[1,603 bytes]
  36. (hist) ‎Navmeshing with the Preopt ‎[1,698 bytes]
  37. (hist) ‎BF2 Maya Unit Setup ‎[1,706 bytes]
  38. (hist) ‎BF2 Editor Tips ‎[1,822 bytes]
  39. (hist) ‎Create a perfect sky ‎[1,826 bytes]
  40. (hist) ‎Using STL Check on a Mesh ‎[1,836 bytes]
  41. (hist) ‎Setting up BF42 plugins for 3ds max ‎[1,946 bytes]
  42. (hist) ‎Stairs Gradient Info ‎[1,973 bytes]
  43. (hist) ‎Porting P4F Weapons to BF2 ‎[1,995 bytes]
  44. (hist) ‎Create a Destroyable Object ‎[2,000 bytes]
  45. (hist) ‎How to create a Menumap ‎[2,061 bytes]
  46. (hist) ‎Stair Gradients ‎[2,062 bytes]
  47. (hist) ‎AImesh Trick for Problem Stairways ‎[2,066 bytes]
  48. (hist) ‎Heightmaps Explained ‎[2,113 bytes]
  49. (hist) ‎Packaging the map for Playtesting ‎[2,191 bytes]
  50. (hist) ‎Tutorial 3 - Custom Mod Setup ‎[2,235 bytes]

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