1,679 results
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Import Heightmap for nameshing with 3dsmax
Import Heightmap for Nameshing with 3dsmax By Mschoeldgen -
Navmesh a Long Wooden Bridge
Navmesh a Long Wooden Bridge by [TLB]stickman -
Creating a Custom AImesh
By Dnamro This is about those situations where you may need to create a custom AImesh to support a specific map. If only small adjustments are needed, it may be easier to use the existing -
Using Common Handweapon AI
By Dnamro First of all, I user the term "Common Handweapon AI" to mean that I have one file that has all the AI templates for the different types of hand weapons. This makes it -
Explaining the Botinator Strategic Area problem
This tutorial will explain the Botinator Strategic Area problem and how to fix it. Based on information provided by Apache Thunder -
Navmesh Transplant
This is what I call a navmesh transplant, for situations where an AImesh just isn't creating the Navmesh that you want for the map. To do this I will strip down the AImesh into -
Create bf2 heightmaps with Geocontrol
Create bf2 heightmaps with Geocontrol and BF2HMT By Fenring and some contributions by Lobo Before reading this, the basic EA/DICE introduction to heightfields could be a good read. -
BF2142 AImesh Creation Project
Author: Dnamro I have been working on creating/improving the Battlefield 2142 AImeshes in order to create singleplayer for the new maps. The AImesh is a collision mesh version of the object used to create -
How to create Collision Meshes
How to Create the Collision meshes There are easier ways to create collision meshes but this explains how everything works -
PVE Defense Idea
I have been playing around with PVE Defense style gameplay for a while now. The setup is not hard. A few flags in the defense area that can be capped quickly by the enemy but -
Editing the Soldiers Kit - SkinnedMesh - Part 3
Unpack from the BF2 mod Project Reality the files needed. If needed search in server and client ".zip" archives and find the folders "kits".In these folders. Find the "ru" folders from both(client and -
Bf2 Tools Setup For 3ds Max
Bf2 Tools Setup For 3ds Max By mschoeldgen[Xww2], -
Understanding Hierarchies
by mschoeldgen[Xww2] from bfeditor.org I collected some hierarchies out of 3DS as a help to get your own right:P -
Understanding Navmesh Materials
Understanding Navmesh Materials The materials.mtl file defines the "materials" that represent something for a navmesh. The possible materials are "ground", "ladder', "water", and "deepwater". The different materials are shown as different colours: Green for -
How to Modify BF42 Weapon settings
This tutorial is about tweaking a weapons performance. Lets play with the VSS. -
Collison mesh Export Trick
Collison mesh Export Trick in 3dsmax By Dnamro -
Spawn Point Tutorial
by Uncle Sam Introduction -
BF2 Image file Reference
BF2 Image file Reference Based on info provided by AfterDune This tutorial will try to explain about using the DDS format, which is the common format used in BF2 we have the following topics: Image -
Analyzing the BF2 AIpathfinding Files
Many have asked if the Navmesh can be generated from the AIpathfinding files. To try to answer that question, I am going to try to analyze the AIpathfinding files. My research is based on general -
Alternate Gameplay Setup
This tutorial will teach you how to load alternate files, with different settings for different gameplay layers without needing to clone the map. The main uses include loading different teams, different statics and different sky -
Strategy Modifiers
Advanced strategy commands for BF1942 By CareyBear Ok, we all know the basics - or I hope you do, or this tut won't mean much. -
Navmesh rules
Navmesh Rules Lets talk about the rules involved in a navmesh. If any one of these rules are broken, your navmesh will not work in the game and will cause a crash to desktop on -
Editing the Soldiers Kit - SkinnedMesh - Part 4
Editing the Soldiers Kit - SkinnedMesh - Part 4 Then we do "File-Reset". Open the first worktutor spetz.max(File-Open). (screenshot 28) -
BF2 Editor User Guide
BF2Editor User Guide Introduction -
BF42 Pathmapping Part 3C
Death Zone All maps have a limited game area. While some maps allow game play right to the edges of the maps, other maps have defined “Out of Bounds” areas, and in the case of
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.