1,679 results
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Create New Kit - Maya
Creating New Kits Battlefield 2 Modding Tutorial 9 -
Understanding Heightmaps and how to paint them in Photoshop
Understanding Heightmaps and how to paint them in Photoshop by [EA]Lawrence Brown, BF2 Community manager -
Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax
Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax By Lawrence Brown, EA Mod Coordinator -
BF2 Object Reference
Python program interact with Battlefield 2 using "objects", as well as "methods" (functions) and "attributes" (data) that are part of those objects. This section is a reference to the objects, methods, and attributes in BF2 -
Navmesh Editing Overview
Navmesh Editing Overview Based on Info from Clivewil, edited by Dnamro -
How to Make Working AP mines
Tutorial Difficulty: Moderate Must have basic decent coding skills and must know how to change matIds of meshes and code the damage system. Locations of posted code is inferred and common sense on where to -
DICE Strategy Writing Primer
A Primer on Writing Strategies for the AI of Battlefield1942â„¢ Author: Tobias Karlsson -
How To Modify The BF2 Flash Menu
How To Modify The BF2 Flash Menu by [PR-DEV]AncientMan -
BF2 Cull and LOD explained
By Rhino Here is a basic tutorial on Cull Distances and LOD Switching Distances coding which is something that is often missed in the export/coding process. LOD Switching and Cull Distances are both very -
How to Add New Hand Weapons BF42
HOW TO ADD NEW HAND WEAPONS INTO BATTLEFIELD: 1942 By DICE -
BF42 Understanding the AI - Part 2 - Strategic Areas
BF42 Understanding the AI - Part 2 - Strategic Areas StrategicAreas.con -
Troubleshooting the Aimesh
Exporting the AImesh in 3dsmax by Dnamro -
Coding an Exploding Vehicle
Coding an Exploding Vehicle[] Based on tutorial by silversound -
Class Specific Bot Behaviors
Class Specific Bot Behaviour By Turbo Faflun -
Generating the Navmesh
What is new in Navmesh Tool Ver 4.0: THE NEW TOOL IS BEING TESTED AND HAS NOT BEEN RELEASED YET -
Recreating Map Editor Files
Recreating Map Editor Files By Outlawz, July 13, 2010 in BF2 Community Tutorials -
Adding Sounds to an Object
How to add sounds to an object Load the Object you wish to add sounds to. Using the Editor and highlighting a sound file from the tree will give you three folders containing items to -
Skinning the Daimler Dingo - Part 2
Skinning the Daimler Dingo - Part 2 by jodonnell -
Tutorial 2 Creating a Basic Level
Battlefield 2 Modding Tutorial 2 - Creating a Basic Level -
Complete Lightmapping with 3ds Max
|-||-|||} so sad i don't have max 9, and my pc rn is so slow to render lightmaps on editor so i guess i'll scratch my hopes up in lightmapping my map xD|-||-|||} -
Complete HUD Resource Guide
HUD means "Heads Up Display", and are the elements overlaid on the screen above the 3D content. The textures for the various 2D images that are overlaid on the screen are in Menu.rfa in -
Export a Navmesh with Blender
There is extra processing needed to change the End-Of-Line from UNIX format to CR/LF format, plus some editing to get the syntax changed so that the.obj files will work properly with -
BF2 Python Event Reference
The interaction between the BF2 engine and Python programs is largely event-driven: when an "event" happens in a game, BF2 checks to see if any Python programs have registered to be notified of that -
BF2 Advanced Lightmap Tutorial
BF2 Statics Advanced Lightmap Tutorial by Remdul -
BF42 Pathmapping Part 3B
Battlefield 42 Pathmapping Part 3-B There is a tree in the backyard of this base, lets trundle over and have a look. Size up the tree's position with in the grid square,... the
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.