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Battlefield 2 Modding Tutorial 7
Battlefield 2 Modding Tutorial 7 Importing and Editing the Basic Car -
Common AI Issues
BF2 AI issues (WIP - needs formatting updates) Will be adding to this as we sift through our notes. Some of these will be single player issues and others general issues. -
Understanding the Coop Game Mode Limits
This will cover BF2 COOP settings for a LAN game. by Oldrick -
BF2 Kits Tutorial
BF2/BF2142 Kits tutorials Modifying Kits in BF2 (and BF2142) List below are the the battlefield 2 weapons, that you can use in your kit. VERY IMPORTANT: DO NOT EDIT BF2 FILES IN BF2/XPACK -
Classic Battlefield Modding Wikia
Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam BF42 and BFV Modding Tutorial Index -
Bots and Weapon Accuracy
Bot's viewdistance, and some other misc bot targeting info [IMTH} The max distance that bots will fire at an enemy seems to be capped at~250 meters, and the max view distance is whatever -
BF2 Python Overview
Note that there is another directory of Python code in the Battlefield 2 Server directory that does not get pulled in by the game engine: adminutils contains source code and executables for the rotate_demo -
Changing Ticket Counts
Additional info: In some maps the tickets are edited differently than the standard ticket counts. If you want to edit a specific map's ticket count, here's how: browse to your mod/level folder -
Blender Battlefield Navmeshing Tips
Blender 2.76 to edit a navmesh from BF2Editor.exe v1.3 by oldrick -
Editing the Soldiers Kit - SkinnedMesh - Part 8
Editing the Soldiers Kit - SkinnedMesh - Part 8 TEXTURES EDITING We open in BfMeshView tool the original "spetz_kits.skinnedmesh".In left column of tool we select AT-kit(Geom2). Through "Tools-UV Editor..."(screenshot 85) -
Command Descriptions
COMMAND Description Global.OnNew New in active plugin Global.OnLoad Load in active plugin Global.OnSave Save in active plugin Global.OnSaveAll Save in all plugins Global.OnImport Import in active plugin Global.OnUndo Undo -
BF42 Add a Land Vehicle
HOW TO ADD A LAND VEHICLE INTO BATTLEFIELD 1942 Updated: October 2nd 2003 -
BF42 MDT Damage System
HOW TO EDIT THE BATTLEFIELD: 1942 DAMAGE SYSTEM October 21, 2003 -
How to export a plane to BF2
How to export a plane to BF2-BF2142 Tutorial by [XWW2]mschoeldgen on Battlefield Singleplayer Forums. Done on 3DS Max 9, but can be done on versions 6-9. Requires BF2 Editor+ BF2 3DS Max -
Create New Team Max
Create New Team Max Creating a New Team for Battlefield 2 Max Version -
Battlefield 2 Modding Tutorial 9
Creating New Kits Battlefield 2 Modding Tutorial 9 -
Modding Tutorial 6 Building the Car
Battlefield 2 Modding Tutorial 6 - Maya Building the Car -
Creating a Basic Terrain
Welcome to the Battlefield 2 Modding Tutorial series. This is a series designed to take you through all aspects of the modding process, starting simple and working up to the most intricate of concepts. When -
Improving BF42 Chopper AI
Improving Chopper AI in Battlefield 42 by Ghostwriter -
How to create working AP mine fields
By Apache Thunder Tutorial Difficulty: Moderate Must have basic decent coding skills and must know how to change matIds of meshes and code the damage system. Locations of posted code is inferred and common sense -
Texture System in BF2
by Fenring Based on tutorial posted here: http://forgottenhope.warumdarum.de/tutorials/texturesystem.php In my experiences the most diffcult thing to get a grip of in levelediting in Battlefield 2 is the texturing system -
BF 2 Modding Tutorial 6 Build Car Max
BF 2 Modding Tutorial 6 Build Car Max Battlefield 2 Modding Tutorial 6 Building the Car - Max -
BF2 Editor Object Commands
List of commands Geometry tab Geom 0 1st person geometry Geom 1 3rd person geometry Geom 2 Wreck Tweaker bar tabs Flags Save in separate file The root object in the hierarchy should have this -
HOW TO ADD A NEW SOUNDSCRIPTS INTO BATTLEFIELD 1942
HOW TO ADD A NEW SOUNDSCRIPTS INTO BATTLEFIELD 1942 Source: Kerfuffle -
BF2 Editor Objects
Geometry tab Geom 0 1st person geometry Geom 1 3rd person geometry Geom 2 Wreck Tweaker bar tabs Flags Save in separate file The root object in the hierarchy should have this checked. CreateNotInGrid Keep
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