Classic Battlefield Modding Wikia

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  1. 3dsMax Navmesh Import
  2. 3dsmax navmesh import - Export settings
  3. AIBehaviors and the Navmesh
  4. AI Behaviors Explained
  5. AI and Navmesh definitions
  6. AImesh - Stairs vs. Ramps
  7. AImesh Trick for Problem Stairways
  8. Add Control points to vehicles
  9. Add Player Spawn Point to a vehicle
  10. Adding Sounds to an Object
  11. Alternate Gameplay Setup
  12. An Introduction to AI in Battlefield 1942
  13. Analyzing the BF2 AIpathfinding Files
  14. Autocontroller Tips in BF2142
  15. BF2142 AImesh Creation Project
  16. BF2142 Weather
  17. BF2HMT Tutorial
  18. BF2 3dsMax Unit Setup
  19. BF2 Advanced Lightmap Tutorial
  20. BF2 Advanced Texture Tutorial
  21. BF2 Cull and LOD explained
  22. BF2 Editor Object Commands
  23. BF2 Editor Objects
  24. BF2 Editor Tips
  25. BF2 Editor User Guide
  26. BF2 FAQ
  27. BF2 Image file Reference
  28. BF2 Kits Tutorial
  29. BF2 Lightmapping 3dsMax
  30. BF2 Maya Unit Setup
  31. BF2 Object Reference
  32. BF2 Python Debugging
  33. BF2 Python Event Reference
  34. BF2 Python Overview
  35. BF2 Skinning Tutorial
  36. BF2 Triggers
  37. BF2 adding tracer to a weapon
  38. BF42 Add a Land Vehicle
  39. BF42 Adding AI - Part 1
  40. BF42 Enable Vehicle Arty Spotting
  41. BF42 HOW TO EDIT MENUS
  42. BF42 MDT Damage System
  43. BF42 Map Coordinate System Overview
  44. BF42 Mapping Tips
  45. BF42 Pathmapping Part 3D
  46. BF42 Understanding the AI - Part 2 - Strategic Areas
  47. BF 2 Modding Tutorial 6 Build Car Max
  48. Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax
  49. Battlefield 2 Modding Tutorial 4 - Building the Bunker in Maya
  50. Battlefield 2 Modding Tutorial 7

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