- 3dsMax Navmesh Export
- 3dsMax Navmesh Import
- 3dsmax navmesh import - Export settings
- AIBehaviors and the Navmesh
- AIMesh Hierarchy Editing
- AI Behaviors Explained
- AI and Navmesh definitions
- AImesh - Stairs vs. Ramps
- AImesh Export 3dsmax
- AImesh Import
- AImesh Trick for Problem Stairways
- Add Control points to vehicles
- Add Player Spawn Point to a vehicle
- Adding Sounds to an Object
- Alternate Gameplay Setup
- An Introduction to AI in Battlefield 1942
- Analyzing the BF2 AIpathfinding Files
- Autocontroller Tips in BF2142
- BF2142 AImesh Creation Project
- BF2142 Weather
- BF2HMT Tutorial
- BF2 - BF2142 AI Tutorials
- BF2 3dsMax Unit Setup
- BF2 Advanced Lightmap Tutorial
- BF2 Advanced Texture Tutorial
- BF2 Cull and LOD explained
- BF2 Editor Object Commands
- BF2 Editor Objects
- BF2 Editor Tips
- BF2 Editor User Guide
- BF2 FAQ
- BF2 Image file Reference
- BF2 Kits Tutorial
- BF2 Lightmapping 3dsMax
- BF2 Maya Unit Setup
- BF2 Object Reference
- BF2 Python Debugging
- BF2 Python Event Reference
- BF2 Python Overview
- BF2 Skinning Tutorial
- BF2 Triggers
- BF2 adding tracer to a weapon
- BF42 Add a Land Vehicle
- BF42 Adding AI - Part 1
- BF42 Enable Vehicle Arty Spotting
- BF42 HOW TO EDIT MENUS
- BF42 MDT Damage System
- BF42 Map Coordinate System Overview
- BF42 Mapping Tips
- BF42 Pathmapping - Part 1
- BF42 Pathmapping - Part 1-B
- BF42 Pathmapping - Part 1-C
- BF42 Pathmapping - Part 1-D
- BF42 Pathmapping Part 3
- BF42 Pathmapping Part 3B
- BF42 Pathmapping Part 3C
- BF42 Pathmapping Part 3D
- BF42 Understanding the AI - Part 2 - Strategic Areas
- BF42 and BFV Modding Tutorial Index
- BF 2 Modding Tutorial 6 Build Car Max
- Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax
- Battlefield 2 Modding Tutorial 4 - Building the Bunker in Maya
- Battlefield 2 Modding Tutorial 7
- Battlefield 2 Modding Tutorial 9
- Beginner Guide for Skinning Vehicles
- Beginner Guide to Map Creation
- Bf2 Tools Setup For 3ds Max
- Blender Battlefield Navmeshing Tips
- Blender Navmesh Materials
- Bots and Weapon Accuracy
- Build a Long Wooden Bridge
- Change Billboards for BF2142
- Changing Ticket Counts
- Changing Vehicle Performance BF42
- Class Specific Bot Behaviors
- Classic Battlefield Modding Wikia
- Coding an Exploding Vehicle
- Collison mesh Export Trick
- Command Descriptions
- Common AI Issues
- Comparison of 3dmodeling tools for Battlefield Modding
- Complete HUD Resource Guide
- Complete Lightmapping with 3ds Max
- Convert BF2 maps to BF1942
- Convert RAW to BMP - FlyRAWGUI
- Converting Bundledmesh to Staticmesh
- Create AI Meshes with 3dsmax9
- Create BF Heightmap with Bryce
- Create CTF Gamemode
- Create Custom Pickup Kits Old
- Create New Kit - Maya
- Create New Team Max
- Create Static Mesh Overview
- Create a Destroyable Object
- Create a Navmesh
- Create a perfect sky
- Create bf2 heightmaps with Geocontrol
- Creating Complex AImeshes
- Creating Landing Zones for Boat AI
- Creating Mod Launchers
- Creating Your First BF2 Static
- Creating a Basic Terrain
- Creating a Custom AImesh
- Creating an AImesh for a Multi-Story Building
- Creating an AImesh from a multi-part object
- Creating the Collision Mesh
- DICE Strategy Writing Primer
- DISTANCE WEAPON SOUNDS
- Dark Water Fix
- ED42 Keyboard Shortcuts
- Easy Under-Overgrowth
- Editing Existing 1p Animations
- Editing the Soldiers Kit - SkinnedMesh
- Editing the Soldiers Kit - SkinnedMesh - Part 2
- Editing the Soldiers Kit - SkinnedMesh - Part 3
- Editing the Soldiers Kit - SkinnedMesh - Part 4
- Editing the Soldiers Kit - SkinnedMesh - Part 5
- Editing the Soldiers Kit - SkinnedMesh - Part 6
- Editing the Soldiers Kit - SkinnedMesh - Part 7
- Editing the Soldiers Kit - SkinnedMesh - Part 8
- Envmaps Tutorial
- Explaining the Botinator Strategic Area problem
- Export a Navmesh with Blender
- Exporting the Navmesh with Maya
- Fixing 1P Camera-Clipping Weapon Problems
- Fixing the Botinator problems
- Fixing the Loadbar and Precache
- Fixing the Navmesh
- Generating the Navmesh
- Genpathmaps Guide
- Get that New Weapon in Game
- Getting Started with a Navmesh
- Getting the latest 3ds Max BF2 Tools to work
- Gmax - Exporting a weapon
- HOW TO ADD A NEW SOUNDSCRIPTS INTO BATTLEFIELD 1942
- Heightmaps Explained
- How BF2142 Kit Unlocks Work
- How To Create Camos For Existing Bf2 Weapons
- How To Modify The BF2 Flash Menu
- How to Add New Hand Weapons BF42
- How to Add Repair Points
- How to Add Spawn Points
- How to Change BF2 Flags
- How to Clone a Weapon
- How to Create a single AImesh for Multi-part Objects
- How to Make Custom Loadscreen Background for 2142
- How to Make Working AP mines
- How to Make bots use Specific Classes
- How to Modify BF42 Weapon settings
- How to Set Up Vehicles for the AI in Battlefield 1942
- How to add Singleplayer Coop to BF2-2142
- How to add a Land Vehicle BF42
- How to add a Smoke Screen to a Map
- How to change bot's use of the special Handweapons
- How to code a destructable bridge for AI
- How to create Bomb Craters
- How to create Collision Meshes
- How to create a Menumap
- How to create weapon icons for bf2
- How to create working AP mine fields
- How to export a BF2 Soldier
- How to export a plane to BF2
- How to make maps vanish in the map list
- How to make weapon animations play faster in BF2
- How to manually fix Ambient Objects
- How to set up 3dsmax collision mesh schematic
- Import Heightmap for nameshing with 3dsmax
- Import Heightmap into Unity
- Import a Navmesh with Blender
- Importing Objects Bundles and Lists into 3ds Max
- Improving BF42 Chopper AI
- Improving bot pilots through AI Behavior Tweaks in BF2
- Intro to Modding
- Landing Craft AI Explained
- Level Workshop
- Load map Examples
- Make Objects Destructable
- Making an Alpha Channel
- Making and Exporting Overgrowth
- Map Layers
- Mapping Tips and Tricks
- Maya Navigation Tips
- Maya Object Tutorial
- Modding Tutorial 6 Building the Car
- Modeling And Unwrapping A Tank Track
- Mounting Custom Content in a Map
- Navmesh Editing Overview
- Navmesh Editing Quick Overview
- Navmesh Editing with 3dsmax
- Navmesh Generator for Python 3
- Navmesh Rules
- Navmesh Transplant
- Navmesh Tricks
- Navmesh a Long Wooden Bridge
- Navmesh a long multi-part bridge
- Navmesh rules
- Navmesh testing by Joker
- Navmeshing Analysis
- Navmeshing building interior Principles
- Navmeshing with the Preopt
- Operation Shingle Navmesh Progress
- PVE Defense Idea
- Packaging the map for Playtesting
- Porting BF maps to UE4
- Porting P4F Weapons to BF2
- Porting objects to other Mods
- Q & A with DICE AI Developer
- Recreating Map Editor Files
- Remove Out of Bounds Areas on a Map
- Removing the out of bounds
- Road making by Jones
- SAI Example 2
- SAI example 1
- Setting Navmesh Materials in 3dsmax
- Setting up BF42 plugins for 3ds max
- Setting up the combat area for AI
- Setting up the editor for adding Singleplayer
- Skinned Mesh Tutorial
- Skinning the Daimler Dingo
- Skinning the Daimler Dingo - Part 2
- Spawn Point Tutorial
- Stair Gradients
- Stairs Gradient Info
- Standard Weapon Kit reference
- Strategy Guide
- Strategy Modifiers
- TEXTURE ATLASES FOR BEGINNERS
- Texture System in BF2
- The Problem of updating Battefield modeling Plug-ins
- The Problems with using different teams in Mods
- The state of Alternate Navmesh tools
- Transplanting a Navmesh
- Tricks for AImesh interiors
- Troubleshooting the Aimesh
- Tutorial 2 Creating a Basic Level
- Tutorial 3 - Custom Mod Setup
- Tutorial 5 Importing the Bunker
- Tutorials
- Understanding Control Point Options
- Understanding Heightmaps and how to paint them in Photoshop
- Understanding Hierarchies
- Understanding Meshes
- Understanding Navmesh Materials
- Understanding Spawn point settings
- Understanding Static Meshes
- Understanding the AImesh (COL3)
- Understanding the BF2 Map Selection List
- Understanding the Coop Game Mode Limits
- Understanding the Obj format of a Navmesh
- Useful Debugging Commands
- Using BF2142 Autocontrolers
- Using Blender to Create Navmeshes
- Using Click Team Installer with Battlefield 2/2142 Mods
- Using Common Handweapon AI
- Using STL Check on a Mesh
- Using the 3ds max BF2 Tools
- Vehicle Workshop
- Weapon AI Templates Explained
- Weapon Settings
Advertisement
259
pages
Local Sitemap
Advertisement