Classic Battlefield Modding Wikia


At the top menu bar (above the work window)  Click:  File - Import - Wavefront (.obj) 

1 Import Menu.jpg

You get a directory/file list.

Migrate to the folder where your Infantry.obj (Vehicle.obj) and materials.mtl are located. 

Note: The first line in a navmesh .obj file from BF2Editor defines the materials library. "mtllib materials.mtl"  (If you Open the Infantry.obj or Vehicle.obj file with Windows notepad, at the top of the list is the line with: mtllib materials.mtl) 

The materials library defines the materials the mesh is made from.  And it defines the color used to show each material.  Green for ground, Red for ladder, Yellow for Water, and Blue for deepwater.  (Again, a mesh from BF2Editor will never have faces made from a "ladder" [red] material. BUT, a navmesh already edited by someone might have them.) 

When you import an .obj file Blender will automatically bring in the materials file with it (or try to).  If the navmesh is all grey in color then you forgot the materials file. 

Click on (hilight) the name of your .obj file to select it.  NOW we have to set some options to get the Infantry.obj (Vehicle.obj) to "load" the way we need it to.  On the left side of the file list window is a panel. In the panel, near the bottom, is "Import OBJ".    Use the following options:

2 Import.jpg