Many people seem to have problems with the water looking too dark.

Dark water can come from two things:

1. You didn't checked the box: "Use water in this map" while creating a new map in the editor

2. Your water setting aren't proper set. This is pretty hard to do.

What to do with problem 1: You didn't check the box. In Battlecraft (BC) you can't change this, so do it manually.

  • Save your map and exit BC
  • Extract Init.con from your map. Your maps are located at: yourbattlefieldmap/mods/[yourmodname]/Archive/bf1942/levels/
  • Open up notepad
  • With notepad, open up the extracted Init.con
  • Search for the following line: game.assaultTeam 1 (the number after game.assaultTeam can be different)
  • After that line, add a blank and then the following:

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 0.431373/0.431373/0.431373
water.waterAlphaDepth 3.000000
water.waterShallowAlpha 0.100000water.texLayer1 texture/water07
  • Save Init.con
  • Open up BC and your map
  • Tools > Add file to archive
  • press the button with the 3 dots
  • Browse and select Init.con
  • Hit Ok
  • Open up BC again
  • On the right, at the World hierarchy, you can now edit the water settings.

Are they still too dark? Then follow the solution for problem 2.

What to do with problem 2:

  • Extract from Wake.rfa located at yourbattlefieldmap/mods/bf1942/Archive/bf1942/levels/
  • With BC Add in to your archive (explained at problem 1)
  • Test your map and you will notice that your water is very bright. This is because you copied the setting and shaders from Wake Island
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