Classic Battlefield Modding Wikia
Tag: Visual edit
Tag: Visual edit
(28 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==Welcome to the Classic Battlefield Modding Wikia==
+
==Welcome to the Classic Battlefield Modding Wikia. This is a collection of tutorials collected from years of modding Classic Battlefield games. If you find anything is missing and you can contribute feel free.==
This is a collection of tutorials collected from years of modding Classic Battlefield games. If you anything is missing and your can contribute feel free.
 
 
 
Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam
 
Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam
   
Line 9: Line 7:
   
 
[[BF2 - BF2142 AI Tutorials|'''BF2 - BF2142 AI Tutorials''']]
 
[[BF2 - BF2142 AI Tutorials|'''BF2 - BF2142 AI Tutorials''']]
  +
  +
[https://bftech.ubegaming.co.uk/Main_Page '''BF2 Wikia''']
  +
  +
!!!!! '''LOOKING FOR MISSING IMAGES FOR THESE TUTORIALS !!!!'''
  +
  +
[http://www.bfeditor.org/forums/index.php?/topic/14554-export-a-soldier/ Export A Soldier BY Beex]
  +
  +
[http://www.bfeditor.org/forums/index.php?/topic/2565-gmax-exporting-a-weapon-very-image-heavy/ Exporting a weapon with Gmax by Jimiz]
  +
  +
BF2 Road making by Jones (No Link)
   
 
----
 
----
Line 29: Line 37:
 
== '''General Modding''' ==
 
== '''General Modding''' ==
 
* [[Intro to Modding]]
 
* [[Intro to Modding]]
 
* [[Understanding Spawn point settings]]
  +
* [[Understanding Control Point Options]]
 
* [[How to create a Menumap]]
 
* [[How to create a Menumap]]
 
* [[Stair Gradients]]
 
* [[Stair Gradients]]
Line 45: Line 55:
   
 
* [https://www.realitymod.com/forum/showthread.php?t=96871 Hand Packing under/over Grown Atlas]
 
* [https://www.realitymod.com/forum/showthread.php?t=96871 Hand Packing under/over Grown Atlas]
  +
* [[Porting objects to other Mods]]
  +
* [https://projects.uturista.pt/bf2tech/index.php/Console_Script_Grammar Console Script Grammar Guide]
  +
* [[Using Click Team Installer with Battlefield 2/2142 Mods]]
   
   
 
----
 
----
  +
  +
== BF2 Editor ==
  +
These tutorials are provided with the BF2 Editor in the Help folder. Some appear to be incomplete. The tutorial, Create a Destroyable Object, has been translated from Swedish to English.
  +
* [[BF2 Editor User Guide]]
  +
* [[Level Workshop]]
  +
* [[Vehicle Workshop]]
  +
* [[BF2 Editor Objects]]
  +
* [[BF2 Editor Object Commands]]
  +
* [[Create a Destroyable Object]]
  +
* [[Command Descriptions]]
   
 
== '''Weapons''' ==
 
== '''Weapons''' ==
Line 62: Line 85:
 
* [https://www.moddb.com/tutorials/beretta-9000-video-tutorial Modeling a Pistol] (External Video Tutorial - Excellent tutorial, even if it is for another game)
 
* [https://www.moddb.com/tutorials/beretta-9000-video-tutorial Modeling a Pistol] (External Video Tutorial - Excellent tutorial, even if it is for another game)
 
* [[Understanding Hierarchies]]
 
* [[Understanding Hierarchies]]
  +
* [[Porting P4F Weapons to BF2]]
  +
* [[Get that New Weapon in Game]]
  +
* [[Fixing 1P Camera-Clipping Weapon Problems]]
   
 
== '''Hand Weapon Kits''' ==
 
== '''Hand Weapon Kits''' ==
Line 72: Line 98:
 
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.
 
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.
 
*[[Comparison of 3dmodeling tools for Battlefield Modding]]
 
*[[Comparison of 3dmodeling tools for Battlefield Modding]]
  +
*[[Getting the latest 3ds Max BF2 Tools to work|Getting the latest 3ds Max BF2 Tools to work with newer versions of 3dx Max]]
  +
*[[Using the 3ds max BF2 Tools]] (images missing)
 
*[[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]]
 
*[[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]]
 
*[[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]]
 
*[[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]]
Line 77: Line 105:
 
*[[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]]
 
*[[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]]
 
* [[Create New Team Max|Tutorial 8 - Create New Team]]
 
* [[Create New Team Max|Tutorial 8 - Create New Team]]
  +
* [https://www.realitymod.com/forum/showthread.php?t=126573 BF2 Textures] (Project Reality LInk)
  +
* [[Understanding Static Meshes]]
  +
* [https://www.realitymod.com/forum/showthread.php?t=86683 Creating a Simple Structure] (Project Reality Link)
  +
* [https://www.realitymod.com/forum/showthread.php?t=127568 How to Create an Occlusion Mesh] (Project Reality Link)
  +
* [http://fhpubforum.warumdarum.de/index.php?topic=20196.0 Create Static Mesh Overview] (FH2 Forums Link)
 
*[[Bf2 Tools Setup For 3ds Max]]
 
*[[Bf2 Tools Setup For 3ds Max]]
 
*[[BF2 Cull and LOD explained]]
 
*[[BF2 Cull and LOD explained]]
Line 83: Line 116:
 
*[[3dsMax Navmesh Export]]
 
*[[3dsMax Navmesh Export]]
 
*[[BF2 3dsMax Unit Setup]]
 
*[[BF2 3dsMax Unit Setup]]
  +
*[[Create Static Mesh Overview]] (WIP - Needs editing and images)
*[[Understanding Hierarchies]]
 
  +
*[[Editing the Soldiers Kit - SkinnedMesh]] (WIP - needs editing and images)
 
*[[Build a Long Wooden Bridge|Creating a long multi part bridge]]
 
*[[Build a Long Wooden Bridge|Creating a long multi part bridge]]
 
*[[How to export a BF2 Soldier|How to export a BF2 Soldier by Beex]] (missing images)
 
*[[How to export a BF2 Soldier|How to export a BF2 Soldier by Beex]] (missing images)
Line 97: Line 131:
 
*[[Creating Your First BF2 Static]]
 
*[[Creating Your First BF2 Static]]
 
*[https://www.realitymod.com/forum/showthread.php?t=117705 Working with Muli-Object Materials] (by Rhino - PR external link)
 
*[https://www.realitymod.com/forum/showthread.php?t=117705 Working with Muli-Object Materials] (by Rhino - PR external link)
  +
*[http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=14368&st=0&gopid=204012&#entry204012 Exporting a Tank] (external link by mschoeldgen)
  +
*[https://www.moddb.com/games/battlefield-2/tutorials/how-to-export-a-plane-to-bf2bf2142 Export a Plane] (external link by mschoeldgen)
   
 
----
 
----
Line 118: Line 154:
 
* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]]
 
* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]]
 
* [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ Creating your First Map]
 
* [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ Creating your First Map]
  +
* [[Beginner Guide to Map Creation]] (WIP - adding missing images) [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ BF2 Editor forum link]
  +
* [http://www.bfeditor.org/forums/index.php?/topic/5286-making-terrain-slopes-image-heavy/ Making Terrain Slopes] (external link)
  +
* [http://www.bfeditor.org/forums/index.php?/topic/4611-what-do-i-need-to-complete-my-map/ Map Creation Checklist]
 
* [[BF2 Editor Tips]]
 
* [[BF2 Editor Tips]]
 
* [[Mapping Tips and Tricks]]
 
* [[Mapping Tips and Tricks]]
Line 136: Line 175:
 
* [https://www.realitymod.com/forum/showthread.php?t=90950 Enable 3rd Person view in the Editor] (external link)
 
* [https://www.realitymod.com/forum/showthread.php?t=90950 Enable 3rd Person view in the Editor] (external link)
 
* [[Envmaps Tutorial]] (Missing Images)
 
* [[Envmaps Tutorial]] (Missing Images)
  +
* [http://www.bfeditor.org/forums/index.php?/topic/13935-how-to-make-beautifull-maps-with-geocontrol-2-and-microdem/ How To Make Beautifull Maps With Geocontrol 2 And Microdem]
   
 
== '''Lightmapping''' ==
 
== '''Lightmapping''' ==
Line 141: Line 181:
 
*[[BF2 Advanced Lightmap Tutorial]]
 
*[[BF2 Advanced Lightmap Tutorial]]
 
*[https://www.realitymod.com/forum/showthread.php?t=134649 Complete Lighmapping Guide] by Rhino (external Link)
 
*[https://www.realitymod.com/forum/showthread.php?t=134649 Complete Lighmapping Guide] by Rhino (external Link)
  +
*[https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes/LightmapUnwrapping Lightmap Unwraping] (For the Unreal engine, but has a lot of useful info)
   
 
== '''Maya Modeling''' ==
 
== '''Maya Modeling''' ==

Revision as of 08:03, 14 October 2020

Welcome to the Classic Battlefield Modding Wikia. This is a collection of tutorials collected from years of modding Classic Battlefield games. If you find anything is missing and you can contribute feel free.

Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam

BF42 and BFV Modding Tutorial Index

BF2 FAQ

BF2 - BF2142 AI Tutorials

BF2 Wikia

!!!!! LOOKING FOR MISSING IMAGES FOR THESE TUTORIALS  !!!!

Export A Soldier BY Beex

Exporting a weapon with Gmax by Jimiz

BF2 Road making by Jones (No Link)


BF2 EA Mod Tutorials

 

General Modding



BF2 Editor

These tutorials are provided with the BF2 Editor in the Help folder. Some appear to be incomplete. The tutorial, Create a Destroyable Object, has been translated from Swedish to English.

Weapons

Hand Weapon Kits

3d Modeling

Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.


Texturing


Mapping

Lightmapping

Maya Modeling

Note: Maya 6 was the last version with Battlefield 2 plugin support built into the BF2 editor, which was only supported on Windows XP. All Maya tutorials were written for Maya 6. 3ds Max is much more popular and still works on Win 7/8.

Python



Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.