Tag: Visual edit |
Tag: Visual edit |
||
(28 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | ==Welcome to the Classic Battlefield Modding Wikia== |
+ | ==Welcome to the Classic Battlefield Modding Wikia. This is a collection of tutorials collected from years of modding Classic Battlefield games. If you find anything is missing and you can contribute feel free.== |
− | This is a collection of tutorials collected from years of modding Classic Battlefield games. If you anything is missing and your can contribute feel free. |
||
− | |||
Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam |
Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam |
||
Line 9: | Line 7: | ||
[[BF2 - BF2142 AI Tutorials|'''BF2 - BF2142 AI Tutorials''']] |
[[BF2 - BF2142 AI Tutorials|'''BF2 - BF2142 AI Tutorials''']] |
||
+ | |||
+ | [https://bftech.ubegaming.co.uk/Main_Page '''BF2 Wikia'''] |
||
+ | |||
+ | !!!!! '''LOOKING FOR MISSING IMAGES FOR THESE TUTORIALS !!!!''' |
||
+ | |||
+ | [http://www.bfeditor.org/forums/index.php?/topic/14554-export-a-soldier/ Export A Soldier BY Beex] |
||
+ | |||
+ | [http://www.bfeditor.org/forums/index.php?/topic/2565-gmax-exporting-a-weapon-very-image-heavy/ Exporting a weapon with Gmax by Jimiz] |
||
+ | |||
+ | BF2 Road making by Jones (No Link) |
||
---- |
---- |
||
Line 29: | Line 37: | ||
== '''General Modding''' == |
== '''General Modding''' == |
||
* [[Intro to Modding]] |
* [[Intro to Modding]] |
||
⚫ | |||
+ | * [[Understanding Control Point Options]] |
||
* [[How to create a Menumap]] |
* [[How to create a Menumap]] |
||
* [[Stair Gradients]] |
* [[Stair Gradients]] |
||
Line 45: | Line 55: | ||
* [https://www.realitymod.com/forum/showthread.php?t=96871 Hand Packing under/over Grown Atlas] |
* [https://www.realitymod.com/forum/showthread.php?t=96871 Hand Packing under/over Grown Atlas] |
||
+ | * [[Porting objects to other Mods]] |
||
+ | * [https://projects.uturista.pt/bf2tech/index.php/Console_Script_Grammar Console Script Grammar Guide] |
||
+ | * [[Using Click Team Installer with Battlefield 2/2142 Mods]] |
||
---- |
---- |
||
+ | |||
+ | == BF2 Editor == |
||
+ | These tutorials are provided with the BF2 Editor in the Help folder. Some appear to be incomplete. The tutorial, Create a Destroyable Object, has been translated from Swedish to English. |
||
+ | * [[BF2 Editor User Guide]] |
||
+ | * [[Level Workshop]] |
||
+ | * [[Vehicle Workshop]] |
||
+ | * [[BF2 Editor Objects]] |
||
+ | * [[BF2 Editor Object Commands]] |
||
+ | * [[Create a Destroyable Object]] |
||
+ | * [[Command Descriptions]] |
||
== '''Weapons''' == |
== '''Weapons''' == |
||
Line 62: | Line 85: | ||
* [https://www.moddb.com/tutorials/beretta-9000-video-tutorial Modeling a Pistol] (External Video Tutorial - Excellent tutorial, even if it is for another game) |
* [https://www.moddb.com/tutorials/beretta-9000-video-tutorial Modeling a Pistol] (External Video Tutorial - Excellent tutorial, even if it is for another game) |
||
* [[Understanding Hierarchies]] |
* [[Understanding Hierarchies]] |
||
+ | * [[Porting P4F Weapons to BF2]] |
||
+ | * [[Get that New Weapon in Game]] |
||
+ | * [[Fixing 1P Camera-Clipping Weapon Problems]] |
||
== '''Hand Weapon Kits''' == |
== '''Hand Weapon Kits''' == |
||
Line 72: | Line 98: | ||
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10. |
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10. |
||
*[[Comparison of 3dmodeling tools for Battlefield Modding]] |
*[[Comparison of 3dmodeling tools for Battlefield Modding]] |
||
+ | *[[Getting the latest 3ds Max BF2 Tools to work|Getting the latest 3ds Max BF2 Tools to work with newer versions of 3dx Max]] |
||
+ | *[[Using the 3ds max BF2 Tools]] (images missing) |
||
*[[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]] |
*[[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]] |
||
*[[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]] |
*[[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]] |
||
Line 77: | Line 105: | ||
*[[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]] |
*[[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]] |
||
* [[Create New Team Max|Tutorial 8 - Create New Team]] |
* [[Create New Team Max|Tutorial 8 - Create New Team]] |
||
+ | * [https://www.realitymod.com/forum/showthread.php?t=126573 BF2 Textures] (Project Reality LInk) |
||
+ | * [[Understanding Static Meshes]] |
||
+ | * [https://www.realitymod.com/forum/showthread.php?t=86683 Creating a Simple Structure] (Project Reality Link) |
||
+ | * [https://www.realitymod.com/forum/showthread.php?t=127568 How to Create an Occlusion Mesh] (Project Reality Link) |
||
+ | * [http://fhpubforum.warumdarum.de/index.php?topic=20196.0 Create Static Mesh Overview] (FH2 Forums Link) |
||
*[[Bf2 Tools Setup For 3ds Max]] |
*[[Bf2 Tools Setup For 3ds Max]] |
||
*[[BF2 Cull and LOD explained]] |
*[[BF2 Cull and LOD explained]] |
||
Line 83: | Line 116: | ||
*[[3dsMax Navmesh Export]] |
*[[3dsMax Navmesh Export]] |
||
*[[BF2 3dsMax Unit Setup]] |
*[[BF2 3dsMax Unit Setup]] |
||
+ | *[[Create Static Mesh Overview]] (WIP - Needs editing and images) |
||
⚫ | |||
+ | *[[Editing the Soldiers Kit - SkinnedMesh]] (WIP - needs editing and images) |
||
*[[Build a Long Wooden Bridge|Creating a long multi part bridge]] |
*[[Build a Long Wooden Bridge|Creating a long multi part bridge]] |
||
*[[How to export a BF2 Soldier|How to export a BF2 Soldier by Beex]] (missing images) |
*[[How to export a BF2 Soldier|How to export a BF2 Soldier by Beex]] (missing images) |
||
Line 97: | Line 131: | ||
*[[Creating Your First BF2 Static]] |
*[[Creating Your First BF2 Static]] |
||
*[https://www.realitymod.com/forum/showthread.php?t=117705 Working with Muli-Object Materials] (by Rhino - PR external link) |
*[https://www.realitymod.com/forum/showthread.php?t=117705 Working with Muli-Object Materials] (by Rhino - PR external link) |
||
+ | *[http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=14368&st=0&gopid=204012&#entry204012 Exporting a Tank] (external link by mschoeldgen) |
||
+ | *[https://www.moddb.com/games/battlefield-2/tutorials/how-to-export-a-plane-to-bf2bf2142 Export a Plane] (external link by mschoeldgen) |
||
---- |
---- |
||
Line 118: | Line 154: | ||
* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]] |
* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]] |
||
* [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ Creating your First Map] |
* [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ Creating your First Map] |
||
+ | * [[Beginner Guide to Map Creation]] (WIP - adding missing images) [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ BF2 Editor forum link] |
||
+ | * [http://www.bfeditor.org/forums/index.php?/topic/5286-making-terrain-slopes-image-heavy/ Making Terrain Slopes] (external link) |
||
+ | * [http://www.bfeditor.org/forums/index.php?/topic/4611-what-do-i-need-to-complete-my-map/ Map Creation Checklist] |
||
* [[BF2 Editor Tips]] |
* [[BF2 Editor Tips]] |
||
* [[Mapping Tips and Tricks]] |
* [[Mapping Tips and Tricks]] |
||
Line 136: | Line 175: | ||
* [https://www.realitymod.com/forum/showthread.php?t=90950 Enable 3rd Person view in the Editor] (external link) |
* [https://www.realitymod.com/forum/showthread.php?t=90950 Enable 3rd Person view in the Editor] (external link) |
||
* [[Envmaps Tutorial]] (Missing Images) |
* [[Envmaps Tutorial]] (Missing Images) |
||
+ | * [http://www.bfeditor.org/forums/index.php?/topic/13935-how-to-make-beautifull-maps-with-geocontrol-2-and-microdem/ How To Make Beautifull Maps With Geocontrol 2 And Microdem] |
||
== '''Lightmapping''' == |
== '''Lightmapping''' == |
||
Line 141: | Line 181: | ||
*[[BF2 Advanced Lightmap Tutorial]] |
*[[BF2 Advanced Lightmap Tutorial]] |
||
*[https://www.realitymod.com/forum/showthread.php?t=134649 Complete Lighmapping Guide] by Rhino (external Link) |
*[https://www.realitymod.com/forum/showthread.php?t=134649 Complete Lighmapping Guide] by Rhino (external Link) |
||
+ | *[https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes/LightmapUnwrapping Lightmap Unwraping] (For the Unreal engine, but has a lot of useful info) |
||
== '''Maya Modeling''' == |
== '''Maya Modeling''' == |
Revision as of 08:03, 14 October 2020
Welcome to the Classic Battlefield Modding Wikia. This is a collection of tutorials collected from years of modding Classic Battlefield games. If you find anything is missing and you can contribute feel free.
Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam
BF42 and BFV Modding Tutorial Index
!!!!! LOOKING FOR MISSING IMAGES FOR THESE TUTORIALS !!!!
Exporting a weapon with Gmax by Jimiz
BF2 Road making by Jones (No Link)
BF2 EA Mod Tutorials
- Tutorial 1 - Creating a Basic Terrain
- Tutorial 2 - Creating a Basic Level
- Tutorial 3 - Custom Mod Setup
- Tutorial 4 - Building the Bunker in 3dsmax
- Tutorial 4 - Building the Bunker in Maya
- Tutorial 5 - Importing the Bunker
- Tutorial 6 - Building the Car in 3dsMax
- Tutorial 6 - Building the Car with Maya
- Tutorial 7 - Import / Export the Car
- Tutorial 8 - Create New Team
- Tutorial 9 - Create New kits
- Understanding Heightmaps and how to paint them in Photoshop
General Modding
- Intro to Modding
- Understanding Spawn point settings
- Understanding Control Point Options
- How to create a Menumap
- Stair Gradients
- Understanding the BF2 Map Selection List
- Change Billboards for BF2142
- How to Change BF2 Flags
- BF2412 Weather
- How to Make Custom Loadscreen Background for 2142
- Changing Ticket Counts
- Adding Sounds to an Object
- How to modify the BF2 Flash Menu system
- The Problem of displaying the teams used in the Map selection screen
- Mounting Custom Content in a Map
- Add Control points to vehicles
- Make Objects Destructable
- Hand Packing under/over Grown Atlas
- Porting objects to other Mods
- Console Script Grammar Guide
- Using Click Team Installer with Battlefield 2/2142 Mods
BF2 Editor
These tutorials are provided with the BF2 Editor in the Help folder. Some appear to be incomplete. The tutorial, Create a Destroyable Object, has been translated from Swedish to English.
- BF2 Editor User Guide
- Level Workshop
- Vehicle Workshop
- BF2 Editor Objects
- BF2 Editor Object Commands
- Create a Destroyable Object
- Command Descriptions
Weapons
- DISTANCE WEAPON SOUNDS
- How to Clone a Weapon
- Editing Existing 1p Animations
- Standard Weapon Kit reference
- How to create weapon icons for bf2
- BF2 adding tracer to a weapon
- How to make weapon animations play faster in BF2
- Gmax - Exporting a weapon (Missing Images)
- Modeling a Pistol (External Video Tutorial - Excellent tutorial, even if it is for another game)
- Understanding Hierarchies
- Porting P4F Weapons to BF2
- Get that New Weapon in Game
- Fixing 1P Camera-Clipping Weapon Problems
Hand Weapon Kits
- Tutorial 9 - Create New kits (EA Mod Coordinator)
- BF2 - BF2142 Kits Tutorial
- Create custom pickup kits
- Standard Weapon Kit reference
3d Modeling
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.
- Comparison of 3dmodeling tools for Battlefield Modding
- Getting the latest 3ds Max BF2 Tools to work with newer versions of 3dx Max
- Using the 3ds max BF2 Tools (images missing)
- Tutorial 4 - Building the Bunker in 3dsmax
- Tutorial 5 - Importing the Bunker
- Tutorial 6 - Building the Car in 3dsMax
- Tutorial 7 - Import / Export the Car
- Tutorial 8 - Create New Team
- BF2 Textures (Project Reality LInk)
- Understanding Static Meshes
- Creating a Simple Structure (Project Reality Link)
- How to Create an Occlusion Mesh (Project Reality Link)
- Create Static Mesh Overview (FH2 Forums Link)
- Bf2 Tools Setup For 3ds Max
- BF2 Cull and LOD explained
- Understanding Hierarchies
- 3dsMax Navmesh Import
- 3dsMax Navmesh Export
- BF2 3dsMax Unit Setup
- Create Static Mesh Overview (WIP - Needs editing and images)
- Editing the Soldiers Kit - SkinnedMesh (WIP - needs editing and images)
- Creating a long multi part bridge
- How to export a BF2 Soldier by Beex (missing images)
- Understanding Meshes
- Beginner Guide for Skinning Vehicles
- How to export a plane to BF2
- Modeling And Unwrapping A Tank Track
- How to create Collision Meshes
- Collison mesh Export Trick
- Build a Long Wooden Bridge
- The Problem of updating Battlefield modeling Plug-ins
- Making and Exporting Overgrowth
- Creating Your First BF2 Static
- Working with Muli-Object Materials (by Rhino - PR external link)
- Exporting a Tank (external link by mschoeldgen)
- Export a Plane (external link by mschoeldgen)
Texturing
- Texture Atlas for Beginners
- Making an Alpha Channel
- BF2 Texturing: Skinning the Daimler Dingo
- BF2 Texture System Explained
- How To Create Camos For Existing Bf2 Weapons
- BF2 Texture Tutorial
- BF2 Advanced Texture Tutorial
- DDS BF2 Format explained (external Link)
- Texturing a Pistol (Excellent video tutorial, even if it is for another game)
- Texturing a Staticmesh (external link)
Mapping
- Tutorial 1 - Creating a Basic Terrain
- Tutorial 2 - Creating a Basic Level
- Creating your First Map
- Beginner Guide to Map Creation (WIP - adding missing images) BF2 Editor forum link
- Making Terrain Slopes (external link)
- Map Creation Checklist
- BF2 Editor Tips
- Mapping Tips and Tricks
- Creating a Basic Terrain
- Dark Water Fix
- Understanding Heightmaps and how to paint them in Photoshop
- Create bf2 heightmaps with Geocontrol
- Create BF Heightmap with Bryce
- Road making by Jones (missing Images)
- Easy Under-Overgrowth
- Recreating Map Editor Files
- Map Layers
- BF2 Triggers
- How to manually fix Ambient Objects
- Create a perfect sky
- BF2HMT Tutorial
- Alternate Gameplay Setup
- Enable 3rd Person view in the Editor (external link)
- Envmaps Tutorial (Missing Images)
- How To Make Beautifull Maps With Geocontrol 2 And Microdem
Lightmapping
- Lightmapping with 3ds Max
- BF2 Advanced Lightmap Tutorial
- Complete Lighmapping Guide by Rhino (external Link)
- Lightmap Unwraping (For the Unreal engine, but has a lot of useful info)
Maya Modeling
Note: Maya 6 was the last version with Battlefield 2 plugin support built into the BF2 editor, which was only supported on Windows XP. All Maya tutorials were written for Maya 6. 3ds Max is much more popular and still works on Win 7/8.
- Tutorial 4 - Building the Bunker in Maya
- Maya Navigation Tips
- Exporting the Navmesh with Maya
- Maya Object Tutorial
- Tutorial 6 - Building the Car with Maya
Python
- BF2 Python Overview
- BF2 Python Event Reference
- BF2 Object Reference
- BF2 Python Debugging
- BF2 Python Scripts (external Link)
- Python: Plotting positions on a BF2 map (external Link)
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.