Classic Battlefield Modding Wikia
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==Welcome to the Classic Battlefield Modding Wikia==
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==Welcome to the Classic Battlefield Modding Wikia. This is a collection of tutorials collected from years of modding Classic Battlefield games. If you find anything is missing and you can contribute feel free.==
Classic Battleifled Modding tutorials - BF2, BF2142, BF1942, BF Vietnam
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Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam
   
 
<strong>[[BF42 and BFV Modding Tutorial Index]]</strong>
 
<strong>[[BF42 and BFV Modding Tutorial Index]]</strong>
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[[BF2 FAQ|'''BF2 FAQ''']]
 
[[BF2 FAQ|'''BF2 FAQ''']]
   
  +
[[BF2 - BF2142 AI Tutorials|'''BF2 - BF2142 AI Tutorials''']]
==Pages==
 
   
  +
[https://bftech.ubegaming.co.uk/Main_Page '''BF2 Wikia''']
'''BF2 AI Tutorials'''
 
   
  +
!!!!! '''LOOKING FOR MISSING IMAGES FOR THESE TUTORIALS !!!!'''
'''Note: These are Works in Progress. I am editing, expanding and updating the images as I go along'''
 
   
  +
[http://www.bfeditor.org/forums/index.php?/topic/14554-export-a-soldier/ Export A Soldier BY Beex]
[[Q & A with DICE AI Developer]]
 
   
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[http://www.bfeditor.org/forums/index.php?/topic/2565-gmax-exporting-a-weapon-very-image-heavy/ Exporting a weapon with Gmax by Jimiz]
----
 
   
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BF2 Road making by Jones (No Link)
'''  Navmeshing'''
 
   
  +
----
*[[How to add Singleplayer Coop to BF2-2142]] (WIP Overview, but the links are currently all broken)
 
*[[Navmesh Editing Quick Overview]] by mschoeldgen
 
*[[Navmesh Editing Overview]] by Clivewil
 
*[[Getting Started with a Navmesh]]
 
   
  +
== '''BF2 EA Mod Tutorials''' ==
*[[Navmesh rules]]
 
  +
* [[Creating a Basic Terrain|Tutorial 1 - Creating a Basic Terrain]]
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* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]]
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* [[Tutorial 3 - Custom Mod Setup]]
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* [[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]]
  +
* [[Battlefield 2 Modding Tutorial 4 - Building the Bunker in Maya|''Tutorial 4 - Building the Bunker in Maya'']]
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* [[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]]
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* [[BF 2 Modding Tutorial 6 Build Car Max|Tutorial 6 - Building the Car in 3dsMax]]
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* [[Modding Tutorial 6 Building the Car|''Tutorial 6 - Building the Car with Maya'']]
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* [[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]]
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* [[Create New Team Max|Tutorial 8 - Create New Team]]
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* [[Battlefield 2 Modding Tutorial 9|Tutorial 9 - Create New kits]]
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* [[Understanding Heightmaps and how to paint them in Photoshop]]
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'''  '''
   
  +
== '''General Modding''' ==
*[[Generating the Navmesh]]
 
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* [[Intro to Modding]]
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* [[Understanding Spawn point settings]]
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* [[Understanding Control Point Options]]
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* [[How to create a Menumap]]
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* [[Stair Gradients]]
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*[[Understanding the BF2 Map Selection List]]
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*[[Change Billboards for BF2142]]
  +
*[[How to Change BF2 Flags]]
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*[[BF2142 Weather |BF2412 Weather]]
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*[[How to Make Custom Loadscreen Background for 2142]]
  +
* [[Changing Ticket Counts]]
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* [[Adding Sounds to an Object]]
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* [[How To Modify The BF2 Flash Menu|How to modify the BF2 Flash Menu system]]
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* [http://classic-battlefield-modding.wikia.com/wiki/The_Problems_with_using_different_teams_in_Mods? The Problem of displaying the teams used in the Map selection screen]
  +
* [[Mounting Custom Content in a Map]]
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* [[Add Control points to vehicles]]
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* [[Make Objects Destructable]]
   
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* [https://www.realitymod.com/forum/showthread.php?t=96871 Hand Packing under/over Grown Atlas]
*[[Setting up the editor for adding Singleplayer]]
 
  +
* [[Porting objects to other Mods]]
*[[Navmesh Editing with 3dsmax]]
 
  +
* [https://projects.uturista.pt/bf2tech/index.php/Console_Script_Grammar Console Script Grammar Guide]
*[[Fixing the Navmesh]]
 
  +
* [[Using Click Team Installer with Battlefield 2/2142 Mods]]
*[[Create a Navmesh]]
 
*[[Blender Battlefield Navmeshing Tips]]
 
*[[Packaging the map for Playtesting]]
 
*[[Navmesh testing by Joker|Navmesh testing tips by Joker]]
 
*[[Transplanting a Navmesh]]
 
*[[Navmesh a Long Wooden Bridge]] (By stickman)
 
*[[Understanding Navmesh Materials]]
 
*[[Understanding the Obj format of a Navmesh]]
 
*[[Navmeshing with the Preopt]]
 
*[[Import a Navmesh with Blender]]
 
*[[Import Heightmap for nameshing with 3dsmax]]
 
*[[Navmesh Transplant]]
 
*[[Creating a Custom AImesh]] (Example: Pathway to the Yellow Knive Titan Docking Bay)
 
*[http://classic-battlefield-modding.wikia.com/wiki/Operation_Shingle_Navmesh_Progress Operation Shingle Navmesh example]
 
   
----
 
 
'''   AIMeshes'''
 
 
*[[AImesh Import|AImesh Import 3dsmax]]
 
*[[Create AI Meshes with 3dsmax9]]
 
*[[AIMesh Hierarchy Editing]]
 
*[[AImesh Export 3dsmax]]
 
*[[How to set up 3dsmax collision mesh schematic]]
 
*[[Understanding the AImesh (COL3)]]
 
*[[Troubleshooting the Aimesh]]
 
*Creating an AImesh from a multi-part object
 
*[[Creating an AImesh for a Multi-Story Building]]
 
*[[AImesh_Trick_for_Problem_Stairways]]
 
*[[BF2142 AImesh Creation Project]]
 
   
 
----
 
----
   
  +
== BF2 Editor ==
'''Maya '''
 
  +
These tutorials are provided with the BF2 Editor in the Help folder. Some appear to be incomplete. The tutorial, Create a Destroyable Object, has been translated from Swedish to English.
  +
* [[BF2 Editor User Guide]]
  +
* [[Level Workshop]]
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* [[Vehicle Workshop]]
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* [[BF2 Editor Objects]]
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* [[BF2 Editor Object Commands]]
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* [[Create a Destroyable Object]]
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* [[Command Descriptions]]
   
  +
== '''Weapons''' ==
Note: Maya 6 was the last version with Battlefield 2 plugin support, which was only supported on Windows XP. All Maya tutorials were written for Maya 6. These are WIP and need a lot of formatting clean up which is a low priority since 3ds Max is much more popular and still works on Win 7/8
 
  +
* [[Weapon Settings]]
* [[Battlefield 2 Modding Tutorial 4 - Building the Bunker in Maya|Tutorial 4 - Building the Bunker in Maya]]
 
* [[Maya Navigation Tips]]
 
* [[Exporting the Navmesh with Maya]]
 
* [[Maya Object Tutorial]]
 
* [[Modding Tutorial 6 Building the Car|''Tutorial 6 - Building the Car with Maya'']]
 
   
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* [[DISTANCE WEAPON SOUNDS]]
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* [[How to Clone a Weapon]]
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* [[Editing Existing 1p Animations]]
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* [[Standard Weapon Kit reference]]
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* [[How to create weapon icons for bf2]]
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* [[BF2 adding tracer to a weapon]]
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* [[How to make weapon animations play faster in BF2]]
  +
* [[Gmax - Exporting a weapon]] (Missing Images)
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* [https://www.moddb.com/tutorials/beretta-9000-video-tutorial Modeling a Pistol] (External Video Tutorial - Excellent tutorial, even if it is for another game)
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* [[Understanding Hierarchies]]
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* [[Porting P4F Weapons to BF2]]
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* [[Get that New Weapon in Game]]
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* [[Fixing 1P Camera-Clipping Weapon Problems]]
   
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== '''Hand Weapon Kits''' ==
----
 
  +
*[[Battlefield 2 Modding Tutorial 9|Tutorial 9 - Create New kits]] (EA Mod Coordinator)
 
  +
*[[BF2 Kits Tutorial|BF2 - BF2142 Kits Tutorial]]
'''3d Modeling'''
 
  +
*[[Create Custom Pickup Kits Old|Create custom pickup kits]]
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*[[Standard Weapon Kit reference]]
   
  +
== '''3d Modeling''' ==
 
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.
 
Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.
  +
*[[Comparison of 3dmodeling tools for Battlefield Modding]]
  +
*[[Getting the latest 3ds Max BF2 Tools to work|Getting the latest 3ds Max BF2 Tools to work with newer versions of 3dx Max]]
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*[[Using the 3ds max BF2 Tools]] (images missing)
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*[[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]]
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*[[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]]
  +
*[[BF 2 Modding Tutorial 6 Build Car Max|Tutorial 6 - Building the Car in 3dsMax]]
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*[[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]]
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* [[Create New Team Max|Tutorial 8 - Create New Team]]
  +
* [https://www.realitymod.com/forum/showthread.php?t=126573 BF2 Textures] (Project Reality LInk)
  +
* [[Understanding Static Meshes]]
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* [https://www.realitymod.com/forum/showthread.php?t=86683 Creating a Simple Structure] (Project Reality Link)
  +
* [https://www.realitymod.com/forum/showthread.php?t=127568 How to Create an Occlusion Mesh] (Project Reality Link)
  +
* [http://fhpubforum.warumdarum.de/index.php?topic=20196.0 Create Static Mesh Overview] (FH2 Forums Link)
  +
*[[Bf2 Tools Setup For 3ds Max]]
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*[[BF2 Cull and LOD explained]]
  +
*[[Understanding Hierarchies]]
 
*[[3dsMax Navmesh Import]]
 
*[[3dsMax Navmesh Import]]
 
*[[3dsMax Navmesh Export]]
 
*[[3dsMax Navmesh Export]]
 
*[[BF2 3dsMax Unit Setup]]
 
*[[BF2 3dsMax Unit Setup]]
  +
*[[Create Static Mesh Overview]] (WIP - Needs editing and images)
*[[Understanding Hierarchies]]
 
  +
*[[Editing the Soldiers Kit - SkinnedMesh]] (WIP - needs editing and images)
 
*[[Build a Long Wooden Bridge|Creating a long multi part bridge]]
 
*[[Build a Long Wooden Bridge|Creating a long multi part bridge]]
*[[ Skinning the Daimler Dingo|BF2 Texturing: Skinning the Daimler Dingo]]
 
*[[Texture System in BF2|BF2 Texture System Explained]]
 
 
*[[How to export a BF2 Soldier|How to export a BF2 Soldier by Beex]] (missing images)
 
*[[How to export a BF2 Soldier|How to export a BF2 Soldier by Beex]] (missing images)
  +
*[[Understanding Meshes]]
 
*[[Beginner Guide for Skinning Vehicles]]
 
*[[Beginner Guide for Skinning Vehicles]]
 
*[[How to export a plane to BF2]]
 
*[[How to export a plane to BF2]]
  +
*[[Modeling And Unwrapping A Tank Track]]
*[[TEXTURE ATLASES FOR BEGINNERS|Texture Atlas for Beginners]]
 
  +
*[[How to create Collision Meshes]]
*Working with Muli-Object Materials by Rhino
 
  +
*[[Collison mesh Export Trick]]
  +
*[[Build a Long Wooden Bridge]]
  +
*[[The Problem of updating Battefield modeling Plug-ins|The Problem of updating Battlefield modeling Plug-ins]]
  +
*[[Making and Exporting Overgrowth]]
  +
*[[Creating Your First BF2 Static]]
  +
*[https://www.realitymod.com/forum/showthread.php?t=117705 Working with Muli-Object Materials] (by Rhino - PR external link)
  +
*[http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=14368&st=0&gopid=204012&#entry204012 Exporting a Tank] (external link by mschoeldgen)
  +
*[https://www.moddb.com/games/battlefield-2/tutorials/how-to-export-a-plane-to-bf2bf2142 Export a Plane] (external link by mschoeldgen)
   
 
----
 
----
   
''' AI Coding'''
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== '''Texturing''' ==
  +
*[[TEXTURE ATLASES FOR BEGINNERS|Texture Atlas for Beginners]]
  +
*[[Making an Alpha Channel]]
  +
*[[ Skinning the Daimler Dingo|BF2 Texturing: Skinning the Daimler Dingo]]
  +
*[[Texture System in BF2|BF2 Texture System Explained]]
  +
*[[How To Create Camos For Existing Bf2 Weapons]]
  +
*[[Texture System in BF2|BF2 Texture Tutorial]]
  +
* [[BF2 Advanced Texture Tutorial]]
  +
*[https://www.realitymod.com/forum/showthread.php?t=126573 DDS BF2 Format explained] (external Link)
  +
*[https://www.moddb.com/downloads/creating-a-weapon-for-source Texturing a Pistol] (Excellent video tutorial, even if it is for another game)
  +
*[http://synthesisgraphics.com/tutorials/bf2staticmeshes.htm Texturing a Staticmesh] (external link)
   
  +
----
*[[Common AI Issues]] (WIP - Needs formatting cleanup)
 
*[http://classic-battlefield-modding.wikia.com/wiki/DICE_Strategy_Writing_Primer Dice Strategy Primer] (For BF42, but most applies to BF2)
 
*[[Strategy Guide]]
 
*[[Weapon AI Templates Explained]]
 
*[[How to code a destructable bridge for AI]]
 
*[[Class Specific Bot Behaviors]]
 
*[[Improving bot pilots through AI Behavior Tweaks in BF2]]
 
*[[Bots and Weapon Accuracy]]
 
*[[How to change bot's use of the special Handweapons]]
 
   
  +
== '''Mapping''' ==
'''BF2 EA Mod Tutorials'''
 
 
* [[Creating a Basic Terrain|Tutorial 1 - Creating a Basic Terrain]]
 
* [[Creating a Basic Terrain|Tutorial 1 - Creating a Basic Terrain]]
 
* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]]
 
* [[Tutorial 2 Creating a Basic Level|Tutorial 2 - Creating a Basic Level]]
  +
* [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ Creating your First Map]
* [[Tutorial 3 - Custom Mod Setup]]
 
  +
* [[Beginner Guide to Map Creation]] (WIP - adding missing images) [http://www.bfeditor.org/forums/index.php?/topic/7315-creating-a-map-for-begginers-very-image-heavy/ BF2 Editor forum link]
* [[Battlefield 2 Modding Tutorial 4 - Building the Bunker in 3dsmax|Tutorial 4 - Building the Bunker in 3dsmax]]
 
  +
* [http://www.bfeditor.org/forums/index.php?/topic/5286-making-terrain-slopes-image-heavy/ Making Terrain Slopes] (external link)
* [[Tutorial 5 Importing the Bunker|Tutorial 5 - Importing the Bunker]]
 
  +
* [http://www.bfeditor.org/forums/index.php?/topic/4611-what-do-i-need-to-complete-my-map/ Map Creation Checklist]
* [[BF 2 Modding Tutorial 6 Build Car Max|Tutorial 6 - Building the Car in 3dsMax]]
 
  +
* [[BF2 Editor Tips]]
* [[ Battlefield 2 Modding Tutorial 7|Tutorial 7 - Import / Export the Car]]
 
  +
* [[Mapping Tips and Tricks]]
* [[Create New Team Max|Tutorial 8 - Create New Team]]
 
  +
* [[Creating a Basic Terrain]]
* [[Battlefield 2 Modding Tutorial 9|Tutorial 9 - Create New kits]]
 
  +
* [[Dark Water Fix]]
 
* [[Understanding Heightmaps and how to paint them in Photoshop]]
 
* [[Understanding Heightmaps and how to paint them in Photoshop]]
  +
* [[Create bf2 heightmaps with Geocontrol]]
 
----
 
 
'''BF2 Tutorials'''
 
 
*[[BF2 Kits Tutorial|BF2 - BF2142 Kits Tutorial]]
 
*[[Understanding the Coop Game Mode Limits]]
 
*[[Stair Gradients]]
 
*[[BF2 Editor Tips]]
 
*[[Weapon Settings]]
 
*[[Creating a Basic Terrain]]
 
*[[Comparison of 3dmodeling tools for Battlefield Modding]]
 
*[[Understanding Meshes]]
 
*[[Understanding the BF2 Map Selection List]]
 
*[[Mapping Tips and Tricks]]
 
*[[How to create Collision Meshes]]
 
*[[Collison mesh Export Trick]]
 
*[[Change Billboards for BF2142]]
 
*[[How to Change BF2 Flags]]
 
*[[Create Custom Pickup Kits Old|Create custom pickup kits]]
 
*[[BF2 Lightmapping 3dsMax|Lightmapping with 3ds Max]]
 
*[[BF2 Advanced Lightmap Tutorial]]
 
*Weapon Animations
 
*[[BF2142 Weather |BF2412 Weather]]
 
*Editing the BF2 menu system
 
*[[Understanding Hierarchies]]
 
* [[How to Make Custom Loadscreen Background for 2142]]
 
* [[Changing Ticket Counts]]
 
* [[Adding Sounds to an Object]]
 
* [[Texture System in BF2|BF2 Texture Tutorial]]
 
* [[BF2 Advanced Texture Tutorial]]
 
* [[How To Modify The BF2 Flash Menu|How to modify the BF2 Flash Menu system]]
 
* [[The Problem of updating Battefield modeling Plug-ins|The Problem of updating Battlefield modeling Plug-ins]]
 
* [http://classic-battlefield-modding.wikia.com/wiki/The_Problems_with_using_different_teams_in_Mods? The Problem of displaying the teams used in the Map selection screen]
 
* [[Mounting Custom Content in a Map]]
 
* [[BF2 Cull and LOD explained]]
 
* [[Editing Existing 1p Animations]]
 
* [[Build a Long Wooden Bridge]]
 
* [[How to Clone a Weapon]]
 
* [[BF2 Triggers]]
 
* [[How to manually fix Ambient Objects]]
 
* [[Making and Exporting Overgrowth]]
 
* [[Standard Weapon Kit reference]]
 
* [[How to create weapon icons for bf2]]
 
* [[Add Control points to vehicles]]
 
 
* [[Create BF Heightmap with Bryce]]
 
* [[Create BF Heightmap with Bryce]]
  +
* [[Road making by Jones]] (missing Images)
* [[BF2 adding tracer to a weapon]]
 
  +
* [[Easy Under-Overgrowth]]
* [[How to make weapon animations play faster in BF2]]
 
* [[Bf2 Tools Setup For 3ds Max]]
 
* [[Creating Your First BF2 Static]]
 
 
* [[Recreating Map Editor Files]]
 
* [[Recreating Map Editor Files]]
 
* [[Map Layers]]
 
* [[Map Layers]]
* [[Intro to Modding]]
+
* [[BF2 Triggers]]
  +
* [[How to manually fix Ambient Objects]]
* [[Make Objects Destructable]]
 
 
* [[Create a perfect sky]]
 
* [[Create a perfect sky]]
* [[Modeling And Unwrapping A Tank Track]]
 
* [[How To Create Camos For Existing Bf2 Weapons]]
 
* [[Create bf2 heightmaps with Geocontrol]]
 
 
* [[BF2HMT Tutorial]]
 
* [[BF2HMT Tutorial]]
 
* [[Alternate Gameplay Setup]]
 
* [[Alternate Gameplay Setup]]
  +
* [https://www.realitymod.com/forum/showthread.php?t=90950 Enable 3rd Person view in the Editor] (external link)
* [[Making an Alpha Channel]]
 
  +
* [[Envmaps Tutorial]] (Missing Images)
* [[DISTANCE WEAPON SOUNDS]]
 
  +
* [http://www.bfeditor.org/forums/index.php?/topic/13935-how-to-make-beautifull-maps-with-geocontrol-2-and-microdem/ How To Make Beautifull Maps With Geocontrol 2 And Microdem]
* [[Easy Under-Overgrowth]]
 
* Complete Lightmapping with 3ds Max
 
   
  +
== '''Lightmapping''' ==
----
 
  +
*[[BF2 Lightmapping 3dsMax|Lightmapping with 3ds Max]]
  +
*[[BF2 Advanced Lightmap Tutorial]]
  +
*[https://www.realitymod.com/forum/showthread.php?t=134649 Complete Lighmapping Guide] by Rhino (external Link)
  +
*[https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes/LightmapUnwrapping Lightmap Unwraping] (For the Unreal engine, but has a lot of useful info)
   
'''Mapping'''
+
== '''Maya Modeling''' ==
  +
Note: Maya 6 was the last version with Battlefield 2 plugin support built into the BF2 editor, which was only supported on Windows XP. All Maya tutorials were written for Maya 6. 3ds Max is much more popular and still works on Win 7/8.
* [[Dark Water Fix]]
 
  +
* [[Battlefield 2 Modding Tutorial 4 - Building the Bunker in Maya|Tutorial 4 - Building the Bunker in Maya]]
* [[How to create a Menumap]]
 
* [[Road making by Jones]]
+
* [[Maya Navigation Tips]]
  +
* [[Exporting the Navmesh with Maya]]
  +
* [[Maya Object Tutorial]]
  +
* [[Modding Tutorial 6 Building the Car|''Tutorial 6 - Building the Car with Maya'']]
   
'''Python'''
+
== '''Python''' ==
 
* [[BF2 Python Overview]]
 
* [[BF2 Python Overview]]
 
* [[BF2 Python Event Reference]]
 
* [[BF2 Python Event Reference]]
 
* [[BF2 Object Reference]]
 
* [[BF2 Object Reference]]
 
* [[BF2 Python Debugging]]
 
* [[BF2 Python Debugging]]
* [https://projects.uturista.pt/bf2tech/index.php/Scripts BF2 Python Scripts]
+
* [https://projects.uturista.pt/bf2tech/index.php/Scripts BF2 Python Scripts] (external Link)
* [https://projects.uturista.pt/bf2tech/index.php/Cookbook:Ploting_Object_Positions_on_a_Map_Image Python: Plotting positions on a BF2 map]
+
* [https://projects.uturista.pt/bf2tech/index.php/Cookbook:Ploting_Object_Positions_on_a_Map_Image Python: Plotting positions on a BF2 map] (external Link)
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!

Revision as of 08:03, 14 October 2020

Welcome to the Classic Battlefield Modding Wikia. This is a collection of tutorials collected from years of modding Classic Battlefield games. If you find anything is missing and you can contribute feel free.

Classic Battlefield Modding tutorials - BF2, BF2142, BF1942, BF Vietnam

BF42 and BFV Modding Tutorial Index

BF2 FAQ

BF2 - BF2142 AI Tutorials

BF2 Wikia

!!!!! LOOKING FOR MISSING IMAGES FOR THESE TUTORIALS  !!!!

Export A Soldier BY Beex

Exporting a weapon with Gmax by Jimiz

BF2 Road making by Jones (No Link)


BF2 EA Mod Tutorials

 

General Modding



BF2 Editor

These tutorials are provided with the BF2 Editor in the Help folder. Some appear to be incomplete. The tutorial, Create a Destroyable Object, has been translated from Swedish to English.

Weapons

Hand Weapon Kits

3d Modeling

Note: 3dsMax 9 was the last version with Battlefield 2 plugin support. 3dsMax 9 has known graphic issues with Windows 10.


Texturing


Mapping

Lightmapping

Maya Modeling

Note: Maya 6 was the last version with Battlefield 2 plugin support built into the BF2 editor, which was only supported on Windows XP. All Maya tutorials were written for Maya 6. 3ds Max is much more popular and still works on Win 7/8.

Python



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