How to add Singleplayer Coop to BF2-2142 (WIP Overview, but the links are currently all broken)
New Video Tutorial: How to add AI to a map by Lt. Fred
Navmeshing
- Navmesh Editing Quick Overview by mschoeldgen
- Navmesh Editing Overview by Clivewil
- Getting Started with a Navmesh
- Setting up the editor for adding Singleplayer
- Navmesh Editing with 3dsmax
- Fixing the Navmesh
- Create a Navmesh
- Blender Battlefield Navmeshing Tips
- Packaging the map for Playtesting
- Navmesh testing tips by Joker
- Transplanting a Navmesh
- Navmesh a Long Wooden Bridge (By stickman)
- Understanding Navmesh Materials
- Understanding the Obj format of a Navmesh
- Navmeshing with the Preopt
- Import a Navmesh with Blender
- Import Heightmap for nameshing with 3dsmax
- Navmesh Transplant
- Creating a Custom AImesh (Example: Pathway to the Yellow Knive Titan Docking Bay)
- Operation Shingle Navmesh example
- Navmeshing Analysis
- Navmesh Generator for Python 3
- The state of Alternate Navmesh tools
AIMeshes
- AImesh Import 3dsmax
- Create AI Meshes with 3dsmax9
- AIMesh Hierarchy Editing
- AImesh Export 3dsmax
- How to set up 3dsmax collision mesh schematic
- Understanding the AImesh (COL3)
- Troubleshooting the Aimesh
- Creating an AImesh from a multi-part object
- Creating an AImesh for a Multi-Story Building
- AImesh_Trick_for_Problem_Stairways
- Tricks for AImesh interiors
- BF2142 AImesh Creation Project
- AImesh - Stairs vs. Ramps
AI Coding
- Common AI Issues (WIP - Needs formatting cleanup)
- Dice Strategy Primer (For BF42, but most applies to BF2)
- Strategy Guide
- Weapon AI Templates Explained
- How to code a destructable bridge for AI
- Class Specific Bot Behaviors
- Improving bot pilots through AI Behavior Tweaks in BF2
- Bots and Weapon Accuracy
- Using Common Handweapon AI
- How to change bot's use of the special Handweapons
- Understanding the Coop Game Mode Limits
- AIBehaviors and the Navmesh
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