Classic Battlefield Modding Wikia

Exporting the AImesh in 3dsmax

by Double_13

Before we can export the building the hierachy needs to be changed. A more detailed explanation can be found here

How to set up 3dsmax collision mesh schematic

The simpliest way is explained in the bottom 2 images

  • First you move the _nonvis to the correct folder (this can be done by drag/dropping)

The crossed-out red nodes can be deleted, and nonvis_ linked to the object under lod0.

  • You should end up with something like this:

With this modification you can now export the AImesh using the following tutorial.

AImesh Export 3dsmax